Hi! I’ve been trying to get a skin material working for the face, but I’m stuck on a little problem. From up close I can get the highlights I’m going for (perhaps a bit too strong here but that’s beyond the point), then problem is that when viewed from further away the skin looks way too shiny as a result of the spec and roughness maps I’m using.
Reading this document on setting up human skin Creating Human Skin in Unreal Engine | Unreal Engine 5.3 Documentation they talk about having brighter mipmaps
But I can’t find any info making such a custom mip chain.
Anyone can shed any light on this issue?
Thanks.