Custom render pass - Camera animation

Hi all,

I am trying to render out custom render passes from an animated camera (imported cam from fbx file through sequencer). However the rendered images are static frames. I am not able to get the animated sequence images… Am I doing anything wrong? Also I tried both spawnable and possessable cameras… but in vain.

Thanks in advance

I am using UE 4.26

Same issue here. CRPs seem to be ignoring sequencer settings, resolution and animations and just render the preview window in the editor.

Solution is to select the Camera cuts in the sequencer panel and click on the “+” icon just before camera icon and bind the Cinema camera actor, it should work.