Hello,
I would like to know if it is possible to do a customized implementation of raytracing on a
lower abstraction level (e.g. like optix does it )
For example I need to compute the distance a ray has traveled after multiple reflections.
I thought that it might be possible to do so since UE4 also supports to write custom shaders ?
So my Idea was to directly use DXR or the new Vulkan implementation.
Can anybody tell me if this is feasible ?
BR