Custom Raytracing

Hello,

I would like to know if it is possible to do a customized implementation of raytracing on a
lower abstraction level (e.g. like optix does it )

For example I need to compute the distance a ray has traveled after multiple reflections.
I thought that it might be possible to do so since UE4 also supports to write custom shaders ?
So my Idea was to directly use DXR or the new Vulkan implementation.

Can anybody tell me if this is feasible ?

BR

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