Hey folks! I was wondering if anyone has noticed or has fixed the issue where in mobile if you have custom quick-bar you will have a duplicate bar on top of the default one instead of replacing it.
On pc it works as intented.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Set up any custom quickslot for the UI.
See the images below.
Expected Result
To work on all platforms and replace the current quickbar slot
Observed Result
Testing done in:
PC
Apple devices iPhones
Android Devices Samsung
On Pc it works as intented.
On mobile. You get two quickbars instead of one, you can also press on any of the bars and it they will select the item making it redundant to have 2 quickbars.
I can confirm this. When using a HUD Controller Device, the ‘Quickbar Slot Widget Override Class’ does not properly override Quickbar on mobile devices. Instead of replacing the default one, it creates a second one and there are 2 quickbars visible.
The new custom Quickbar would have to show wherever a mobile player has placed their normal Quickbar.
Any kind of difference in the default padding also extends the Quickbar, which can lead to the custom quickbar blocking more than it should.
A very large amount of mobile players also do not use the normal quickbar. They use individual slots that are not attached to each other. A custom quickbar would not work for this.
The only solution I can think of for this is to actually remove the custom quickbar from touch input on mobile entirely. Epic could work on adding custom Quickbars that are built for mobile only. Every creator would need to make one custom quickbar for mobile (touch input only) and then another for the other platforms/inputs. There is just no way a quickbar designed for the controller/KBM HUD will work well with mobile.