Sorry for the late delay. I’m in multiple places looking for multiple solutions to different problems to meet project deadlines.
I’ve solved the problem (so far nothing seems to be breaking) just by fudging the collision presets. Apparently WorldDynamic is the collision type that needs to be overlapped.
I’m sure something will come up further down the road where this might need to be changed cause I’m not sure if this is a correct solution to interact with other kinds of physics bodies.