I mirrored everything I could think of from the first person template that involved projectiles, but I’m having no luck getting the hit event to respond. I noticed in the template that neither the cubes or the projectile have Simulation Generates Hit Events, so I’ve done the same here, but the tool tip says that it has to be enabled, so I’m confused. Even when that is true it still doesn’t generate a hit event. What could I be doing wrong?
To add to this is that overlap and hit events are different if I remember right, so you want to click on your Sphere and down the bottom of the details panel there is bind on Overlap or use Actor Overlap event instead of On Hit. Hit is for when your collision is blocking, cool.
Also when I set the collision responses to anything but Overlap the projectile just sticks to its spawn location and doesn’t move. It does spawn and move when the collision responses are set to overlap. I just might copy the first person projectile form the template it use it in my project because trying to reverse engineer this to make my own from scratch is giving me a headache.