Hey Guys,
how can I initialize a custum PlayerController-Blueprint via. C++?
I use my own GameMode, somehow I can`t change my Player Controller Class directly in the Editor its grey out.
Cheers,
Hey Guys,
how can I initialize a custum PlayerController-Blueprint via. C++?
I use my own GameMode, somehow I can`t change my Player Controller Class directly in the Editor its grey out.
Cheers,
There varbale in AGameMode called PlayerControllerClass, so in your GameMode class constructor place:
PlayerControllerClass = AYourPlayerControllerClass::StaticClass();