Custom physic vehicle simulation! Project download included

I’ll add a steering speed curve so that the wheels steer slower the faster the car goes, and the wheels affected by handbrake will be put in an array to allow people to decide wich wheels will be in it and affected by handbrake, as far as spawning in the vehicle and springarm lengh, this is up to to change :stuck_out_tongue:

And the suspension is much less bouncy in 1.2 since it can be tweeked with the damping variable, I’ll increase the weight of the car to make it jump less too.

and I want to add a stalling system, to prevent the player from going from first to fifth gear. Have 2 arrays, one for minimum speed you have to be at for each gear so you don’t stall the car, and another one for maximum speed you can go for each gear so you don’t stall the car again :slight_smile: this way if the player do not change gear properly the car will stall, and you will have to press a key and wait a second or two for the car to start again, of course you have to brake to bring it to a full stop to be able to start it again and it will fall back to neutral gear.

I also want to add a Bool value to let you choose between manual and automatic transmision of course.

thanks for the feedback.