Custom Pawn BP not being read in Multiplayer

Okay, I made a custom Pawn Blueprint as seen here:

All I did was duplicate, rename and use the nodes. I used the original BP from the third person flier found here:

I change the default pawn class in project settings. I alter the inputs for my bp. I remove the original pawn from the map, add my custom pawn. I try using multiplayer in New Editor Window, with and without dedicated server. The custom pawn loads up for only one client. All other clients spawn a camera at 0,0,0.

The original pawn when not set to dedicated server spawns clients appropriately. When set to dedicated, only one client spawns appropriately.