Summary
Since the UEFN update 35.0 (or 35.10), custom NPCs created with a blueprint containing a SkeletalMesh and an automatically generated PhysicAsset no longer take damage, although they worked perfectly before.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
AI
Steps to Reproduce
-Create an NPC definition file in UEFN.
-Associate a custom blueprint containing a SkeletalMesh.
-Generate the PhysicAsset automatically using the “Generate Physic” button in the SkeletalMesh editor.
-Place the NPC on a map and start a test session.
-Shoot the NPC with a weapon.
Expected Result
The NPC should take damage and react accordingly to the hits, with collisions detected via the PhysicAsset.
Observed Result
The NPC does not take any damage or show any reaction to being shot.
Platform(s)
Windows
Video
Additional Notes
- The issue appears to be a regression in damage or collision detection through SkeletalMesh.
- The behavior is consistent across new projects tested with the same assets.