Custom NPCs Not Taking Damage (UEFN v35.0+)

Summary

Since the UEFN update 35.0 (or 35.10), custom NPCs created with a blueprint containing a SkeletalMesh and an automatically generated PhysicAsset no longer take damage, although they worked perfectly before.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

AI

Steps to Reproduce

-Create an NPC definition file in UEFN.
-Associate a custom blueprint containing a SkeletalMesh.
-Generate the PhysicAsset automatically using the “Generate Physic” button in the SkeletalMesh editor.
-Place the NPC on a map and start a test session.
-Shoot the NPC with a weapon.

Expected Result

The NPC should take damage and react accordingly to the hits, with collisions detected via the PhysicAsset.

Observed Result

The NPC does not take any damage or show any reaction to being shot.

Platform(s)

Windows

Video

Additional Notes

  • The issue appears to be a regression in damage or collision detection through SkeletalMesh.
  • The behavior is consistent across new projects tested with the same assets.

:new_button: Update – Island Type Behavior & Impact of “General Physics” Feature

Tests were conducted across different island types:

  • On test islands and private islands, NPCs still do not register damage, confirming the issue.

  • On public islands, the PhysicAsset collisions work as expected, and NPCs take damage correctly.

:backhand_index_pointing_right: This suggests that the recently introduced experimental feature “General Physics – Enhanced Interactivity” (added in v35.0 / 35.10) has affected how PhysicAssets are handled.

It is likely that this feature is currently enabled only on test and private islands, while public islands still use the previous physics system. This would explain why the PhysicAssets continue to function correctly in public environments.

Is that the island code where you’re experiencing this? (In the last image) @NocturySimba

Yes exactly @Flak

Could you try creating a new project and see if you get the same behavior? If you do, could you make a video and send us your logs? We are currently unable to open your project.

I can confirm that even when creating a new island, I have the same problem. Here is a video below that shows the complete installation. @Flak

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Having the same issue @Flak

Any news ? @Flak

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Nothing new to report, they are still investigating.

FORT-909652 has been ‘Closed’ as a duplicate of an existing known issue.

Can you give me the reference for existing known issue ? @Flak

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The ticket was closed without mentioning the existing duplicate ticket. Do you have any information ? @Flak

Is there any workaround? I am also having this issue