Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Summary
Custom NPCs that were spawned at runtime are not being disposed of. After ending the game and restarting a session, some custom NPCs persist despite the session ending. The NPCS are not visible in the editor between sessions. Not sure if it is related but there are many verse runtime errors on ending a game. Many times a game is ended, verse throws a runtime error and points to the OnBegin() or another piece of the custom npc script. These are errors new to my project since the release of update 30.00, no code was touched and this island was running very well for hundreds of tests in the weeks prior to yesterday’s update.
Steps to Reproduce
Create a custom npc. Set up a npc spawner device to spawn several of them. After spawning 5-10 NPCS, end the game and restart the session. The NPCs spawned in the previous session often persist still.
Expected Result
The NPCs spawned in the previous session should not persist in between game sessions.
Observed Result
The NPCs are re appearing unexpectedly.
Platform(s)
PC, UEFN, verse, 30.00
Island Code
6817-3246-5847
Additional Notes
Noticed a bit of wonky behavior since 30.00