Custom NPCs (from NPC spawner device) are not colliding with each other

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Summary

The collision from the physics asset is working with the player and the other assets on the level, but they do not collide with other NPCs, making all NPCs overlap each other and ocuppy the same place on the level if they are chasing the player for example. Making a horde just one animation asset for example.

Steps to Reproduce

Just create a custom NPC with physics assets configured for the actor.

Expected Result

The NPCs should collide with each other preventing them to occupy the same location on the level.

Observed Result

The NPCs overlaps each other, there is no collision between them.

Platform(s)

ALL

Very much an issue that needs to be resolved.

The status of FORT-730749 incident has been moved from ‘Ready for QA’ to ‘Closed’. Resolution Reason: ‘Duplicate’

Just in writing my response to this explaining what I had tried, I think I may have discovered the problem.
I may have a solution, but it will require testing and confirmation.
How many custom npc spawners are you using?
Can you try spawning them from multiple spawners and use different npcs in each one, just 1 npc per spawner.
I have a theory that because the physics assets a blueprint of the same object it has conditions in it which require it to ignore collision with itself, thus: No collision when its the same npc spawner using the same blueprint.

1 Like

hey there, thanks for the reply… but I do have the spawner set to only 1 NPC and unfortunately the collisions dont work as well :frowning:

I think the physics feature is coming shortly and I hope it will cover this issue.

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This is actively being addressed and we’re working on the fix! Thank you for your report!

3 Likes

:raised_hands: :raised_hands: :raised_hands: :pray: :pray: :pray: