Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
AI
Summary
I have set up a full custom npc (verse behavior, custom cosmetic with own actor, etc). I have create physical asset for skeletal mesh used and ticked “Effects navigation…” where I could in actor + skel. mesh, but it doesn’t make a difference for issue mentioned in title.
I have also tried to add static mesh as child with “Effects navigation…” , but that also has not effect.
This ends up in unwanted behavior, where npc overlap and go trough each other, etc. when navigating.
Steps to Reproduce
Spawn bunch of full custom npcs (verse behavior, custom cosmetic with own actor, etc.) and let them navigate towards each other.
Expected Result
Npc’s should have avoidance on each other when navigating and collide with each other, go around each other, etc.
Observed Result
Custom NPC do not avoid each other when navigating and do not collide
Platform(s)
Win 64x, uefn session