Summary
I have death animations setup like this, and since 41.20, they do not play on death.
OnBegin<override>()<suspends>:void=
if:
NPCAgent := GetAgent[]
NPCChar := NPCAgent.GetFortCharacter[]
then:
NPCChar.EliminatedEvent().Subscribe(OnNPCEliminated)
OnNPCEliminated(ElimResult: elimination_result): void =
if (NPCChar := GetAgent[].GetFortCharacter[], NPCAnim := NPCChar.GetPlayAnimationController[]):
NPCAnim.Play(DeathAnimation)
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
AI
Steps to Reproduce
Setup custom NPC with custom death effect set to none. This overrides the default fortnite death animation. Previously you could play an animation during this time, but now nothing plays.
Expected Result
Animation Should Play
Observed Result
Character plays idle animation then disappears after 10s
Platform(s)
All
Island Code
6134-7832-2505