Hi, i have a question about rendering billboards/nameplates in a custom way and i really hope, someone can help me with this.
Please take a look at this:
As you can see, the nameplate
- is always facing the camera
- is behind other 3d objects
- is perfect pixel ratio, not blurry or artifacts when scaled or moved (sorry for the bad video quality)
The font is Arial (without antialias, i think a bitmap font)
I also made an in-game screenshot to see the correct quality:
So, how they do that?? A long time ago i search for an answer or technique to realize that, but no luck. If i use a widget in screenspace, its not behind 3d objects. If i use a 3d widget in worldspace, then the text is not perfect pixelated - its blurry or got artifacts.
Anyone have an idea how they do this or know a technique for that??