When adding a custom movement component, the component is always null after being returned from SpawnActor. The component itself is loaded and initialised, but the reference is lost when passing back up the constructor call stack.
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Its still happening in 4.20.
I successfully added C++ custom class, shown in editor, spawned correctly ingame, but blueprints try use GetMovementComponent() node get None as return.
Ive been trying to fix an issue when trying to convert from UE 4.27 to UE 5.0 for a while now and got it to show me that my character movement kept returning NULL.
The technique of parenting my custom character base class to Actor then back to Character seemed to have fixed the issue of the CharacterMovement component being null (i think it broke other things) BUT finally after weeks of trying to figure this out, progress!