Generating HLODs for custom meshes used to work, we are pretty certain of that, not sure when it broke though.
Currently HLODs are generated only for Fortnite meshes and not for custom static meshes that we’ve imported. All required settings/properties are enabled, any idea what we may be doing wrong?
@leonidas Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? Fortnite Creative