We have a Halloween tycoon 8067-5275-3354 out that has been working fine up until v32.00. Now the project can’t be opened without UEFN crashing and the game’s custom mesh is full broken with collision lost as well.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Not sure how to reproduce as I can’t open the project anymore
Expected Result
Mesh should be as it was before v32.00, properly formed with normal collision
Observed Result
Mesh has been reduced down drastically and collision has been changed
Others have noted that this is due to LOD being changed in fortnite and UEFN. Setting UEFN to launch with DX11 in “custom launch settings” can open it, but there doesn’t seem to be a way to revert the mesh back to the way it was initially. This has full tanked our map and killed any momentum it had. Disappointing.
But it broke without doing any updates. With the new Fortnite version the custom assets are just broken, not just in UEFN. So it’s not even something we changed or didn’t change and then published, the map is just full broken from the update. Unfair and seems really irresponsible to destroy somebody’s general income without notice.
ya… but my point is that it never looked like that before. The LOD has completely busted and the collisions have gone with it… this is what it looked like before the update (without any input from us from the day before to now. We haven’t touched a thing)
This is an Unreal Engine 5.5 Engine standard document, which understands a bit about
This cannot be used in Fortnite as the control file has been removed