Custom Math Functions in C++ --> Exposing to Blueprint

ive come to a point, where i need to make a MathHelper calss with some heavy math functions in C++, so I don’t need this class to be an actual Actor of the game/appear in the scene. Is there a way not to inherit from AActor, but still to be able to expose my C++ to Blueprints?

Thank you :wink:

Yes, you can. Create a blueprint library.

Great that’s what i need!