Custom Materials Apply to Mesh Issue

I’m following the Twin Stick Shooter with Blueprints tutorial and running into issues with applying materials to meshes. Specifically running into issues with the custom mats for the projectile and enemy character. Anyone have any idea how I can get these mats to apply correctly?

GlowIntensity default is 0 change it

what he said. what your doing it multiplying the color by zero- you don’t want that