After some more research (and many a wasted hour) it seems custom vault packs are not supported or (permitted) possible to be created.
Despite trying to jump through every seemingly unnecessary hoop to try and get to a half professional way to manage assets, for now we are doomed to this crazy workflow.
I can only assume this is intentionally done to force marketplace purchases of conveniently accessible assets.
This is beyond frustrating. I’m considering returning to Unity for future projects.
Yes, you have really nice lighting in UE4 yada, yada, yada, but beyond flashy demo scenes, its just pure frustration.
UE4 is seriously lacking some very basic tools for building well organized projects with efficient workflows.
What am I missing? Organizing assets has to be possible.
How is anyone working efficiently?
What are studios doing to have access to their large asset libraries?
I could migrate assets to my new project I hear you say! What I great idea!
Lets say I’m looking for a specific ground material I used once… I’ll stop what i’m doing, close down my project and go look for it. Was it the landscape project? I’ll open that and see…no… oh well maybe the forrest project I was working on… nope, not there, maybe I’ll just load every project I’ve ever made in UE4 until I find that one element, and then migrate it.
I look forward to wasting even more time importing every texture, every material, every mesh, every element, …every time.