I want to create my own custom looping decorator so I can use it in my behavior tree.
I’m not sure how to approach this. I think the “Perform Condition Check” has to always be true. I thought of doing a for loop inside the “Event Receive Execution Start” but there is no way to stop executing.
I also took a quick peek at the engine’s loop decorator and it seems like it uses the decorator memory and it’s also calling some parent function.
Am I missing something here? Or is it not possible?