I’m trying to use a landscape I created with World Machine and Zbrush with the new 4.26 Water plug- in.
The issue I’m having is the way the Water Plug in works the spline is controlling the shape of the shore and how the land is cut off.
I thought maybe disabling the Affects Landscape option would work but that just makes the water disappear altogether. It does almost look like it will work for a second before disappearing.
I saw this issue was addressed at 23:48 in the Water System Deep Dive | Inside Unreal video
However I’m trying to make sense of how to actually implement this. I tried connecting the UnpackRG8Height node directly to the PackRG8Height but it doesn’t seem to change anything
Perhaps given the video is from Jan 11, 2021 this problem has been solved already?
I’m curious has anyone tried this out and gotten it to work successfully?
Also how do I scale out the water to be bigger and go out to the horizon? Whenever I try to physically change the size of water it just makes the spline circle bigger. I know there’s an option that makes it render out to the horizon ( I forgot what it was called) but that didn’t work for me either.