Howdy,
I’ve been working with UE4’s landscape sculpting tool to make adjustments to a map imported from Blender.
I’ve been trying to add some custom shapes to the pattern and alpha tools as opposed to the standard circle.
I have some brushes I’ve previously used in Photoshop and converted them to 16bit Greyscale PNGs but they don’t seem to follow the brush shape very well. In some case’s a get an error saying something about the image not being two channel? (can’t remember exactly what it said).
Has anyone successfully used custom brushes in UE4?
Is there a /min size for PNG’s being used as brushes?
Could someone share the image specs or an example file I could use to copy settings?
Thanks for your help,