Custom items for multiplayer

Hello, I have a multiplayer project and Im trying to implement some kind of customization in the character. Here is how its working for now: In the main menu, the client set his character customization and then when he connects to the server I need to load his customization and replicate it to everyone. Any ideias???
Obs: The server is listened and all the players use the same character blueprint.

I’d recommend you to go through this tutorial.
It’s rather long, but it’s a good one. It goes through how to replicate client settings and much more useful stuff you need to know to get a multiplayer project up and running. Good Luck!

Thanks! I was doing it completely wrong. The solution was to save the variables (or most likely a single structure variable) and then do some custom events to “send the customization to the server”.