Summary
Particles don’t seem to clear when you unequip the weapon, instead they stay on the level
This is a looping particle in cases where we want some kind of aura/trail vfx on the gun
Same thing happens when you’re sprinting/climbing etc, gun disappears properly but the vfx does not
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Add a niagara particle on a custom weapon (the newly added template ones)
Then ingame emote/climb/sprint/unequip and you’ll see that the particle remains even tho the gun doesn’t during those actions
Expected Result
Niagara should clear when sprinting/climbing/unequipping/emoting or any other action that would ‘hide’ the gun mesh
Observed Result
Niagara stays active at all times, when unequipping it detaches from the character and loops on the level, and with other actions such as emoting/climbing/sprinting it stays on the character
Platform(s)
windows