Summary
When a custom item entity is dropped into the world via item_component.Drop[], the resulting pickup does not always respect the scale set in the item’s prefab. Inconsistently, the dropped item appears at default scale instead of the scale saved in the prefab.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Scene Graph
Steps to Reproduce
- Create a custom item prefab (an entity with an
item_component) and set a non-default scale on the entity in the prefab. - Grant or construct the item, then call
item_component.Drop[]to drop it into the world as a pickup. - At times the drops appear at the prefab’s scale while others appear at default scale.
Expected Result
A dropped item should always appear in the world at the scale set in its prefab.
Observed Result
Dropped items inconsistently spawn at default scale instead of the scale set in the prefab.
Platform(s)
All