Mutator zones should clear items based on pickup lifespan, but they don’t when using custom inventory
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
place a mutator zone with a lifespan to clear items set to 1 second
Expected Result
when an item is dropped it should be cleared
Observed Result
if not using custom inventory the item is cleared, if using custom inventory it stays in the ground. The appears to be an issue with items dropped from custom inventory not registering with the mutator zone device
I enabled Custom Items and Inventory in one of my maps and discovered this issues as well, but when I added loop with disabling and enabling the Mutator Zone that is covering whole playable area and is used for despawning all dropped items, it was working in Edit Session. But in Private Version and also in Published version it is not working, so dropped items are covering the area without a time limit
I just realized that before I finished the update I made the loop shorter to the point that it was shorter than the actual lifespan set in Mutator Zone itself. When I made it longer, it is working again. So I recommend to do this temporary fix until Epic fixes it properly in some future update.