Hello,
I wonder if there are any plans to recreate the Ari’s Custom Gravity Tutorial with a Mover, not a CharacterMovementComponent approach.
Theoretically, it should be possible to achieve a similar feature with a Mover, because the MoverComponent supports changing the gravity acceleration by calling the “SetGravityOverride” function.
However, I tried to recreate that tutorial with a Mover Pawn from the Game Animation Sample Project (GASP) and it seems that it’s not that easy. Apart from overriding the controller and the input handling, it seems that the Mover AnimBP from GASP should also be heavily reworked to properly align the mesh to the Pawn’s relative gravity.
So I wonder if there are any plans to create a similar, official Custom Gravity Tutorial, but for a Mover, not for
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