Custom field of view per mesh in blueprint in 4.14 or 4.15?


I need custom FOV for specified mesh only. As I read it is not possible from blueprint level, I read some threads about C++ solution, but it all was old and outdated (threads). Maybe in 4.14 or incoming version this option is already implemented, just I can’t find it.

Main question is how to set up custom fov for selected mesh from blueprint level.

This is core feature in engine for FPS games, many reasons - imo.

Thank you!