Custom expresion dx12

This the old code that needs to be updated :

#if USE_INSTANCING || IS_MESHPARTICLE_FACTORY
		return mul(InWorldVector, transpose(Parameters.InstanceLocalToWorld));
	#else
		return mul(InWorldVector, (MaterialFloat3x3)Primitive.WorldToLocal);
	#endif

I’m no programmer and not sure how to update to code to make this work.