I’m wondering if anyone knew of an example/tutorial of how to set up a custom editor viewport to display 3D assets.
I’ve looked around and saw some similar questions asked, but they all involved editing assets within these viewports, I actually just want to be able to show a 3D asset, maybe be able to rotate it, but nothing as far as editing. Should I just follow along with other examples and take out what I don’t need, or is there a better way to do this?
Any directions would be appreciated