Hi,
Exists a way to use particles with custom depth? (for example with a post process material in the post process volume )
Best regards, Andreas
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within the material graph of additive/translucent materials there’s a check box to allow them to write to custom depth. then in the details panel of the particle system there another checkbox for custom depth. the former is not necessary for masked materials.
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This is said to be feature request where this is a blocker bug in many cases. This should not be considered a feature. It should be treated as a blocker. Please make this a blocker and include in the next version of unreal. Cascade does this perfectly. "Niagara can do everything cascade can do and more! Except THIS AND THIS AND THIS AND THIS!!!