Summary
We are trying to use custom depth rendering in a post process material to highlight players behind walls to help the player find their opponent, this works fine in edit session, but as soon as you start the game the effect only works on the local player, and its as if the nonlocal player gets their custom depth rendering turned off which seems unintentional since it IS working in edit session. All of this applied to a private code too
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Character
Steps to Reproduce
Create a post process material, copy the nodes in the photo below, add it to a post process volume, and then load up a session with another player, and then start the game
Expected Result
The custom depth rendering will stay consistent between the edit phase and game phase
Observed Result
It will work in the “edit” phase but as soon as you start the game the custom depth rendering only works on your player
Platform(s)
N/A
Island Code
N/A
