Custom depth rendering not working upon game start.

Summary

We are trying to use custom depth rendering in a post process material to highlight players behind walls to help the player find their opponent, this works fine in edit session, but as soon as you start the game the effect only works on the local player, and its as if the nonlocal player gets their custom depth rendering turned off which seems unintentional since it IS working in edit session. All of this applied to a private code too

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Character

Steps to Reproduce

Create a post process material, copy the nodes in the photo below, add it to a post process volume, and then load up a session with another player, and then start the game

Expected Result

The custom depth rendering will stay consistent between the edit phase and game phase

Observed Result

It will work in the “edit” phase but as soon as you start the game the custom depth rendering only works on your player

Platform(s)

N/A

Island Code

N/A

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Video

a biproduct of this not working is the Thermal AR, thermal effect does not work in game as well

The status of FORT-1135171 changed to ‘Needs Triage’. We are routing this to the appropriate team for investigation.