Hi, when enabling CustomDepth on an actor for post processing, disabling Render in Main Pass turns the actor completely black.
It used to hide the actor while allowing the post process to exist (Ex: An outline around an invisible object).
Is this a bug or was it changed on purpose? Is there some other way to have the CustomDepth working while hiding the actor from view?
(Below shows the combination of Custom Depth + (Disabled) Render in Main Pass turning the actor black)