I need to use a custom collision channel on a skeletal mesh and can’t find anything to do this.
The closest i found are the collision panels for each component in the physics asset, but they only allow to switch the collisions on/off.
Can anyone point me in the right direction ?
It looks like you can make use of collision channels by adding the skeletal mesh to a Blueprint. (Currently examining the hands in the VR example)
Hope this helps!
Create an empty actor blueprint
Add/Set skeletal mesh component
Modify custom collision settings on skeletal mesh in BP
Can you please explain, what behavior you need in the end? I have few solutions, but don’t know, what can help you.
Thanks for your help but 's answer did it for me so it’s all right
Thanks a lot, i could do what i needed with your answer