I’m having a issue with my custom VR development.
It’s an easy one, a couple of meshes with custom collisions and thats it. The problem starts when i try to put a Navmesh Bounds volume in the map. There is no way to work right, no custom navmesh (“P” key is pressed)
*custom collision check in “player collision display” UCX_NAME_00 as ue4 said…
i upload 2 screens.
1 with the “collision” config and check that works right.
2 with the 4views with just half of the custom collision working and works right with a UE4 standar CUBE.