Sorry, I don’t see the point in showing a picture of the character.
I guess describing the content I have isn’t enough? I am not looking for feedback on the character himself.
Animated character with 2 lod’s, a diffuse map, a normal map (cartoony : ie: not a ton of shaders-spec-metal-etc…)
idle, idle_rare, walk, run, jump anims. Plan to add more. And I’ve got a folder structure like the market place guidelines said.
No info at all? What else is there to a character (other than maybe sounds/particles/skins)?
OK, more info…
lod_0: 3500 tris, 2048 diffuse and normal
lod_1: 3000 tris, 1024 diffuse and 512 normal (of course these textuire sizes may change… right now I’m just getting the workflow down)
He’s about 3 feet tall (1.5 meters), is not human but humanoid, has a tail. I also have everything in a winged version (also has tail). He has a backpack (messenger bag for flying model to get around wings).
He was modelled, sculpted and I baked normals, ao, and lightmaps.
Some anims are 150 frames, some less. He also has a t-pose, about 52 bones. He is skinned.
This is even MORE info and yet, none of this has to do with the question, which is basically the title of the thread.
No, my questions was:
Is it enough for buyers to have all the necessary files in a package?
**Or should I also include a controller **so they can run around in game, and or transfer an already controllable character into their game?
It’s fine though, I’ve worked through a tutorial and have him working with a player controller. I suppose that the more complete the package the better off it is.
Still curious why naming every single asset I have to include in a package makes you think I don’t know what I have in the package.
It’s like baking a cake and asking if you want me to cut it too, then you ask for the recipe (which I already posted) and a picture of cake so you can tell me whether or not it would be nice to have it cut for you because I obviously don’t know how to bake.