Hello all,
In response to your questions, here is some more information regarding the Custom Character Designer. Feel free to post more questions as well as suggestions on how to improve the quality of the pack!
FAQ
Q- Is this all done in Blueprint or C++?
A- All of the functionality is handled in Blueprint.
Q- Will there be updates?
A- Yes, I plan to have frequent updates that will improve the quality of the pack. I take your feedback into consideration as I create updates, so let me know what you like about the pack and what you would like to see!
Q- Is the price going to increase over time as you update?
A- Initially, no. I already have plans to add several updates without increasing the price. Later down the road this may change, depending on what gets added.
Q- Why can we only save once?
A- [EDIT] As of Update 1 you can save three times and load the save data. If you need to save more it should be pretty easy to add save slots.
Q- Are you going to add a demo so we can try out the pack before we buy it?
A- Yes, I have plans to include a downloadable packaged version of the project.
Q- Will you include source files (FBX or Max) with the project?
A- Yes, those will be included as of the third update and will be added to as the project grows.
Q- Can we add extra options by extending the blueprints?
A- That depends. You can add extra options for some modifications with blueprints alone. However, making additional morph targets will need work with the source files.
Q- Will there be a female version and when will it be out?
A- [EDIT]Due to user feed back I have decided to add the female to this pack. The release date is still to be determined; I’m focusing on working out the kinks with this pack first.
Q- Can we use a different skeletal mesh as a base template?
A- You can, but you will need to make your own morph targets. Also, be sure to use the same naming convention as my morph targets or the blueprint will not be able to read it.
Q- Is it possible to save our edited character out as an FBX in a T or A pose?
A- Not at the moment. I can, however, add a T/A pose animation to the project that you can export out from. As of this moment I’m unsure if it’s possible to maintain the morph targets outside of Unreal.
Q- Will there be height controls?
A- Yes! This is actually one of the first things you will see in the coming updates.
Update Notes:
Update 1 Released!
- Save Slots added you can now save three different characters
- Saves persist after you close the project
- New Scale and height controls added you can now change the size of the character and the length of various limbs
- Fixed some minor bugs with the eye brows clipping
Update 2 Coming Soon!
- Added LOD1 For character that greatly reduced poly count.
Follow me on Twitter for the latest updates @Incognito_UE4