Summary
Custom Building Prop does not occupy player wall build slot
I have a custom wall made as a Building Prop.
It needs to remain a creative_prop because I change material slot 1 at runtime with Verse SetMaterial().
Current behavior:
- Player collision works
- Players can build next to and above it
- But players can still place a normal Fortnite wall in the exact same wall slot
Tested already: - Building Type = Wall
- Attachment Slot/Type
- Force Block Building
- Use Centroid
- Dynamic Building Placement
- Structural Grid
- BuildingSMActor
A hidden native Fortnite wall blocks the slot correctly, but I want to avoid using a second actor for every wall.
Is there a supported way for a custom Building Prop to occupy exactly one player wall cell while still remaining usable as a creative_prop for Verse SetMaterial()?
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
/
Expected Result
The custom Building Prop should occupy the same Fortnite wall build slot, so players cannot place another wall in the exact same cell. Building next to and above it should still be possible.
Observed Result
Players can still place a normal Fortnite wall directly inside the custom Building Prop, even though it is configured as a Wall and has working collision.
Platform(s)
uefn
Island Code
61561e0a-42a1-1da4-9ce3-429b93c3ea84
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Additional Notes
The prop must remain usable as a creative_prop because material slot 1 is changed at runtime with Verse SetMaterial(). A hidden native Fortnite wall blocks the slot correctly, but requires an additional actor for every custom wall.
