UE4 got these amazing Buffer Visualization feature. I can see the color, roughness, AO etc…
Now I am wondering if I can create my own Buffer Visualization pass with some kind of node to debug or render a separate pass in my material.
Is that possible?
Yes, that is exactly how Post Process materials work. The debug materials are simply applied as post process materials. These are known as “Blendables”.
Sounds like the way to go! I’ll take a look at that!
1.修改引擎config路径下的 baseEngine.ini 中的 engine.buffervisualizationmaterials