Heey there…
UE4 got these amazing Buffer Visualization feature. I can see the color, roughness, AO etc…
Now I am wondering if I can create my own Buffer Visualization pass with some kind of node to debug or render a separate pass in my material.
Is that possible?
Regards! T
Yes, that is exactly how Post Process materials work. The debug materials are simply applied as post process materials. These are known as “Blendables”.
https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/Blendables/
Thnx Ryan!
Sounds like the way to go! I’ll take a look at that!
1.修改引擎config路径下的 baseEngine.ini 中的 engine.buffervisualizationmaterials
2.放入你的材质到引擎content路径下的buffervisualiztion