It all compiles just fine. But even after I restart the game again, the node fails to show up in the blueprint when I search for it. Even though the Project Version nodes does show up and works properly. I am stumped by this, as it compiles, and one of those does work. Anyone has an idea why the custom blueprint node fails to show up?
Yeah. If I untick it, it does show up. But It ask for a self connection, and I didn’t pass anything unto it on the function for it. http://puu.sh/rVsdN/d7df1034b1.png
Thanks! It was showing up if I turned off the context sensitive box. Howeevr, it required a self connection for it to work. I just added static to it on the header and it worked!
static TArray<FString> GetSongNamesInsideFolder(); //path is hard coded for now