Why is there no way to create a custom Async Event in Blueprints?
Like, I want to connect several custom events on a sequence Node, and i want these events to execute in order, but each one to execute on its own thread, so that multiple calculations can be done at same time, but the order they are completed does not matter, I can implement a call back function on the actor calling the sequence of events, when each event is completed, it would call the callback function using the object or actor reference, an that object/actor would then track the callbacks and then call an event when all the previous events have finished
This is what Async is yes/no? Is this how the built in specific Async functions work? Curious why can create custom events, but not custom Async events without using C++