Summary
If you add a custom sitting animation to the chair device and sit the player, the animation being played will be paused when the player is off screen / off camera, for example while using cine cameras in a sequence. This destroys some animations perfectly timed for a cutscene inside a sequence.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Add a custom sitting animation in the chair device (make the chair invisible to see better)
- Sit the player and play a sequence where the camera flies away so the player is off screen, then comes back
Expected Result
Player’s Animation is at the right moment / frame, plays like usual
Observed Result
Player’s Animation is delayed by the amount of time they were off screen
Platform(s)
PC
Additional Notes
You can place a Character Device next to the chair and play the custom animation on it at the same time. The animation on the Character Device will keep on playing even if it’s off screen, that will help you notice the difference between how it SHOULD work vs how it works with the chair device.