I am working on AI movement of a tank (C++). When it rotates it only has to rotate it’s bottom and when it goes forward i want it to spawn tire decals on the floor. Up until now i have tried the AImoveToLocation function. This one works but i doesnt provide the extra’s i mentioned. Can i modify this in a way or should i look for something else to use? Any ideas?
Hi,Yolo.The basic idea that AIMoveToLocation only working with moving the object to the different location by generated NavMesh on your Level(called corridor).To make the rotation you should make it as seperate task or a function that say “Ah ok someone says to me to rotate,lets do it and than start the movement process”.So basically you should rotate everything that you want than start the movement process and spawn the decals on your floor.