Curved bridge

I downloaded the student version of 3d max. The tutorials I’ve been watching are
Along with a lot of youtube video’s of course.

Follow up question on the bridge. I see how in you UV mapping if i could to stretch horitzonal and vertical I can get my textures to be more of the right size instead of super big. Is there a better way to do that, like with tiling or something? Also, can I import a texutre into 3d max from Unreal to see how it would fit?
THanks,