I added grass to a static mesh using foliage tool. Somehow only the grass near the player will appear properly, beyond a certain periphary the grass will be sparse. Moving closer to them, they will appear.
I have set min and max culling to 0. Have tried console “foliage.MinimumScreenSize 0”. Does not solve the problem at all.
Below i attached a video screenshot of the problem:
Basically i just want all the grass to appear normally without any culling.
Hmm, are you sure you don’t have LODs that are very sparse? its interesting because it looks like some of the grass stays visible outside of that area. Also try disabling mips on your opacity textures. There is a chance your mips are making things invisible as well. Shader complexity viewmode should verify that if so.