Culling happening at distance on small polygons.

Afternoon all, I am having an issue with the road markings on my road, they are ID’d in 3ds max to have their own poly’s and material. The problem i am having is that as the camera moves further away from the road the Anti aliasing seems to be culling the road markings making them almost invisible. Is there anything I can do to increase the render distance for particularly small polygons.

Are they seperate meshes, or another material on the road mesh?

It is another material on the road mesh, so they are not separate no

Try typing ‘ShowFlag.LOD 0’ into the console and trying it. If that works, you need to turn off LODding on the road…