Cull objects from rendering on render target

Hi,

This question has been asked in the past but no real answer has been given:

How can I cull certain object so that they’re not rendered into a render target?

Imagine sitting in a tank. Your view camera is pointing forward. In the HUD, you want to see you tank from above in order to grasp the difference between the turret forward and the tank forward.

I’d place player camera inside the tank to render the scene as usual. And I would put another camera ABOVE the tank pointing downwards. This camera renders to a texture. And I only want to see the tank.

(This is similar to Unity’s culling mask)

How would I ideally set this up?

Thanks for your help :slight_smile: