Cull Distance Volume makes me cry

Recently I found out about the Cull Distance Volume, watched a few videos on YouTube, even read the documentation. It looks like a simple tool. But I can not get it to work in the way described in the tutorial for several hours. For example, the “size” parameter in the CDV settings does not affect anything. My static object keeps disappearing even though it is much larger than the “size” parameter. I experimented a few times with different settings and objects in a new project, but I still couldn’t find any patterns. Please tell me what I’m doing wrong.

Hi, from your images the cube should get culled at a distance of 600. What did you expect to happen and what does happen?

The cube really culled, but I expected that this wouldn’t happen with such settings. Because the cube is larger than the “size” parameter, therefore it shouldn’t cull. Anything less than 10 units should be culled, but the cube is 100 units, is’t it?

No, to determine the cull distance of an object it uses the size that is closest to the size of the object. In this case the size of the object is 100 and 10 is closer to it than 10000. Therefore it will use the cull distance for the size of 10 which is 600cm.

You could also take a look at this here under Example Scene and Setup Cull Distance Volume | Unreal Engine Documentation

Now I understand. Thanks a lot!